Twilight Princess - Where's the Beef?
05/25/07 11:41 am
So I'm perhaps about halfway through The Legend of Zelda: Twilight Princess on my newly obtained Wii. While I'm certainly enjoying it, the one flaw seems to be a marked lack of difficulty in boss battles. Temples are still appropriately puzzle-filled (though I for one did not find the water temple to be as hard as it was rumored to be), but once you reach the boss, it's already over.
That's my only significant gripe though. Hyrule looks beautiful in spite of the Wii's (or the GameCube's) lesser processing power amongst the other next gen'ers, interesting new characters add to the game's appeal, and the Wii controls inevitably make for a fresh experience. In general though, the Wii-mote would be better if its movements were more "in sync" with in-game motions. For instance, if I sling the Wii-mote downward, I'd expect Link's sword to do the same, rather than it being swung sideways. There doesn't seem to be much correlation other than "Wii-mote shaking makes sword move." This problem is apparent in other titles I've tried as well. Maybe it'll improve with time though; it's a good idea, the Wii-mote, it just needs a little work.
In any case, it's a three-day weekend! Hoorays! Does that mean maybe I'll get something site-related finished? You'll just have to tune in to find out!
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Comments in any language are welcome, but I can only read English and Japanese; any other languages I will attempt to understand with the help of Google Translation :) Criticism is alright, but please keep the language G-rated.
どんな語でコメントしてもいいですけど、英語と日本語 けが分かるから、他の語でコメントすれば、分かるようにGoogleでも使ってみましょう。
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05/25/07 1:04 pm
The way the bat follows the precise angle of how you hold the wiimote before you swing in Wii Sports Baseball gives me hope that this is indeed possible.
Seeing as my job sucks, I of course have to work Monday. T_T
- Rirath
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